![]() ![]() ![]() This change means players have to be slightly more accurate with their grenade throws to maximize their potential, as players on the receiving end of a badly thrown grenade will now lose less of their HP as a result. Therefore, to scale back this pressure slightly, we have reduced the frag grenade's maximum damage radius from 4 to 3 meters. Low-Yield Fragmentation Grenade resupply delay: 1s -> 3sįrag grenades have been the most common grenade type at almost all levels of play because of their unforgiving nature and very high kill pressure, allowing players to be at a huge advantage when pushing even after a less than ideal grenade throw.Percussion Grenade resupply delay: 1s -> 3s.Concussion Grenade resupply delay: 1s -> 3s.This change should lower the overall amount of grenade spam per mission. This change is intended to not only create gaps between grenade explosions in an endless resupply scenario, but also present a risk when resupplying grenades mid-push. Therefore, we have adjusted the resupply delay timer from one to three seconds on Frag, Concussion, Percussion and Low-Yield Fragmentation grenades. The Mobile Supply Unit in particular has also enabled the possibility for players to endlessly spam grenades into a corridor to completely deny access, much like the consumable Resupply box did in the past. ![]() Players also frequently rely upon using more than 2 grenades per push, enabled by mods such as Field Supplier, Mobile Supply Unit and previously the consumable Resupply box. Currently, especially at the higher player skill levels, players will have both of their grenades on them at almost all times. Grenades have been a central part of APB’s gameplay in recent years.
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